01/10/2023

  • GameClient: v0.0.0-PreAlpha (GoDot v4.2 Dev5, almost ready for Beta!)
  • GameServer: v0.0.1.6 build 26.09.2023 03:54AM

The GameServer AND the GameClient has undergone massive updates since last post, however – I will not dislose any source codes whatsoever at this point, but I will post a few screenshot’s from within the Godot editor so you can see how it looks at the moment…

SplashScreen
StartMenu
GameWindow

And now I am looking for experienced art designers really, because I simply don’t have time for that part aswell as doing the coding part :/

Also, the game is a fully online-only game which means and requires the end-user to be online at any given time. However, I will disclose for now that the internal multiplayer and/or networking library to Godot – is shit…. I’ve written my own custom TCP client wrapper for the game, and it will be released in full as a complete addon for Godot in time 🙂

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