- GameClient: v0.0.0-PreAlpha (GoDot v4.2 Dev5, almost ready for Beta!)
- GameServer: v0.0.1.6 build 26.09.2023 03:54AM
The GameServer AND the GameClient has undergone massive updates since last post, however – I will not dislose any source codes whatsoever at this point, but I will post a few screenshot’s from within the Godot editor so you can see how it looks at the moment…



And now I am looking for experienced art designers really, because I simply don’t have time for that part aswell as doing the coding part :/
Also, the game is a fully online-only game which means and requires the end-user to be online at any given time. However, I will disclose for now that the internal multiplayer and/or networking library to Godot – is shit…. I’ve written my own custom TCP client wrapper for the game, and it will be released in full as a complete addon for Godot in time 🙂